(Live) Patch #304

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(Live) Patch #304

Postby Graveen » Sat Jan 30, 2010 11:33 pm

Changes from Tolakram:

- Bugfix: Relics will now properly effect magic, melee, and ranged damage.
- Bugfix: Player pets will now gain relic bonuses.
- Bugfix: Archery DOTs will now have the proper damage and variance.
- Bugfix: Acuity item bonus will no longer effect archers.
- Bugfix: Keep portal stones will not work unless the keep owns all of it's towers.
- Bugfix: In order to take a relic the keep housing the relic must belong to the players realm.
- Bugfix: Corrected name of Glenlock Faste Spire
- Changed: Relic carriers can no longer use the Keep teleport system.


Changes from Yemla:

<3 Bainshee Love <3

- Added: MagicAblatives and DelveInfo for ablatives
- Fixed: database entries for magic ablatives
- Fixed: Bainshee pulsing pbaoe is now set on the correct handler

Changes from Arms:

- Fixed: 1_Arcane_Symbiotic_Wrap - Fixed: Stats/Charge. Please hand it to itemfixer !

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Re: (Pending) Patch #304

Postby falacor » Sun Jan 31, 2010 12:30 am

TY TY TY for the relic updates ... much much needed!
Hib - Mistrace, Bartrace, Tracenger, Traceden
Mid - Annodam, Boofee, Wartrace

...and many more with "trace" in the name.
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Re: (Pending) Patch #304

Postby boltman » Sun Jan 31, 2010 6:35 am

It takes about half an hour to get a relic home, but it's worth it to do it right. Thanks alot for the changes.
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Re: (Pending) Patch #304

Postby falacor » Sun Jan 31, 2010 6:44 am

Well if you perma sprint and dont run into any defenders along the way you can cut through Agramon shortening the trip.
Hib - Mistrace, Bartrace, Tracenger, Traceden
Mid - Annodam, Boofee, Wartrace

...and many more with "trace" in the name.
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Re: (Pending) Patch #304

Postby Phen » Sun Jan 31, 2010 7:06 am

depends where you take the relic from ..
Bledmeer is alot closer then Fensalir :)
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Re: (Pending) Patch #304

Postby falacor » Sun Jan 31, 2010 9:10 am

Well in all honesty that is the way it's working on live. No relics are kept at the coastal keeps they are all inland. It is not suppose to be a 1-4 man task to capture a relic. Being that easy they dont mean a thing. Getting boats implemented will help a lot but until then I, along with others, would rather see them more difficult to capture then the "hot potato" thats going on now.
Hib - Mistrace, Bartrace, Tracenger, Traceden
Mid - Annodam, Boofee, Wartrace

...and many more with "trace" in the name.
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Re: (Pending) Patch #304

Postby Phen » Sun Jan 31, 2010 10:23 am

i agree with you there
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Re: (Pending) Patch #304

Postby Tolakram » Sun Jan 31, 2010 11:27 am

bump, live

Please note the relic bonuses now work, so you will see damage increases of 10% and 20% depending on how many relics you own.
- Mark
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Re: (Live) Patch #304

Postby falacor » Wed Feb 03, 2010 7:26 am

Unless I am mistaken on Live enemy realms can only teleport to Coastal keeps. I dont think you can port to the inland keeps even when you own the keep and all its towers.
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Re: (Live) Patch #304

Postby falacor » Sat Feb 27, 2010 3:52 pm

After talking with some folks in game it is still too easy to capture relics. Any chance of getting the keep which has a relic placed in it can get upgraded to level 10 making it more of a challenge? There are some classes that have no problem taking a level 5 keep alone.
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