(Live) Patch #305

Official Server Announcement Forums, this forum is for Dawn of Light: Storm the official server related announcements. You may reply to topics created here.

Moderators: Project Admin, Community Support Team, Database Team, Website Team, Developer Team, Server Team

(Live) Patch #305

Postby Tolakram » Sun Jan 31, 2010 7:14 pm

Changes from Tolakram:

- Bugfix: Envenom DOTs now correctly use the Envenom spell line when calculating variance. This significantly increases damage done with weapon based poisons.
- Bugfix: Player 'damage over time' spells damage and variance calculations corrected to match live. This change increases damage done by player cast DOTs.


Changes from Roozzz:

- Bugfix: Agmundr's Foe Slayer is now correctly updated.

Changes from Phen:

- Adjusted DoT duration and tick rate for Assassin Poisons, some had too short of duration and high tick rate (10 secs 3.9 tick)
- Dragonstorm stats/model corrected.

Changes from BluRaven:

- Bugfix: Dream Sphere artifact second ability (Group Morph) now works correctly. (Increased range from 0 to 1500)
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Pending) Patch #305

Postby Tolakram » Sun Jan 31, 2010 7:19 pm

FYI,

change to envenom to bring poison DOT values up to Live levels.

Pendragon testing:

[10:41:01] Crush is poisoned!
[10:41:01] You hit Crush for 78 damage!
[10:41:01] Crush parries your attack!
[10:41:04] You attack Crush with your rapier and hit for 33 damage!
[10:41:04] You are not powerful enough to use this item's spell.
[10:41:05] Crush is poisoned!
[10:41:05] You hit Crush for 78 damage!
[10:41:07] You attack Crush with your rapier and hit for 42 damage!
[10:41:07] Crush parries your attack!
[10:41:09] Crush is poisoned!
[10:41:09] You hit Crush for 78 damage!
[10:41:10] You attack Crush with your rapier and hit for 36 damage!
[10:41:10] You attack Crush with your dirk and hit for 23 damage!
[10:41:13] You attack Crush with your rapier and hit for 37 damage!
[10:41:13] Crush is poisoned!
[10:41:13] You hit Crush for 78 damage!
[10:41:16] Crush parries your attack!
[10:41:17] Crush is poisoned!
[10:41:17] You hit Crush for 78 damage!
[10:41:19] You attack Crush with your rapier and hit for 32 damage!
[10:41:21] Crush is poisoned!
[10:41:21] You hit Crush for 78 damage!
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Pending) Patch #305

Postby Roozzz » Sun Jan 31, 2010 7:25 pm

Nice one, I always felt something was off with the poison damage :)
Quidquid latine dictum sit, altum videtur
Roozzz
Database Team
 
Posts: 1354
Joined: Wed Dec 06, 2006 12:00 pm

Re: (Pending) Patch #305

Postby Tolakram » Sun Jan 31, 2010 8:45 pm

Cabby dots used to adjust damage formula:

*** Chat Log Opened: Sun Jan 31 12:43:38 2010

[12:43:38] To stop logging, type /chatlog again.
[12:43:51] @@You say, "int 135, dex 98, matter 50 + 4, relic bonus 10%"
[12:43:54] You target [Crush]
[12:43:54] You examine Crush. It is neutral towards you.
[12:43:54] You begin casting a Disintegrating Smoke spell!
[12:43:57] You hit Crush for 118 damage!
[12:44:00] You hit Crush for 118 damage!
[12:44:02] You hit Crush for 118 damage!
[12:44:05] You hit Crush for 118 damage!
[12:44:11] You begin casting a Delaceration spell!
[12:44:14] Crush resists the effect!
[12:44:16] You begin casting a Delaceration spell!
[12:44:19] You hit Crush for 134 damage!
[12:44:20] You hit Crush for 134 damage!
[12:44:23] You hit Crush for 134 damage!
[12:44:25] You hit Crush for 134 damage!
[12:44:27] You hit Crush for 134 damage!
[12:44:29] You hit Crush for 134 damage!
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Pending) Patch #305

Postby Tolakram » Sun Jan 31, 2010 8:50 pm

Finally, I made sure Viper is working correctly, and it is. Tested all 3 levels and damage is increased as expected.
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Pending) Patch #305

Postby Sand » Mon Feb 01, 2010 3:47 am

How much lower was Storm compared to live for the same situation? I am curious because though my cabby dots might of been a little lower, it was close enough that I passed it off as being my live one having better gear.

Changes from Phen:

-Adjusted DoT duration and tick rate for Assassin Poisons, some had too short of duration and high tick rate (10 secs 3.9 tick)


Where did find info on the correct values for these? When I corrected duration and frequency on player dots, I thought those weren't right but I had trouble finding any good info on what to change it to so I left them as they were as all I could find suggested they did have a short duration and slow tic.
Sand
Server Team
 
Posts: 1114
Joined: Sat May 17, 2008 3:05 am

Re: (Pending) Patch #305

Postby Phen » Mon Feb 01, 2010 4:53 am

It was brought to my attention today that lifebane was ticking at 3.9 secs for only 10 a second duration, I looked up on allahkazam and logged on to Pendragon ( http://camelot.allakhazam.com/item.html?citem=7012 ) one another was also ticking for 1.8 seconds for a 10 second duration.
User avatar
Phen
Server Team
 
Posts: 471
Joined: Thu Jun 12, 2008 1:55 am

Re: (Pending) Patch #305

Postby Tolakram » Mon Feb 01, 2010 1:06 pm

Hopefully it wasn't a poison I used for testing :o

Storm startup failed due to an assemblyinfo conflict I had to resolve manually, sorry for the delay. It's running now and this patch is live.
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Live) Patch #305

Postby Graveen » Mon Feb 01, 2010 1:20 pm

hmm i don't catch it in Tobz's patch, sorry.

The autoversionning on compilation, used to display when login the SVN revision does not suffer a manual change of assembly info.cs
Image
* pm me to contribute in Dawn of Light: code, database *
User avatar
Graveen
Project Admin/Leader
 
Posts: 8545
Joined: Fri Oct 19, 2007 10:22 pm
Location: France

Re: (Live) Patch #305

Postby Tolakram » Mon Feb 01, 2010 1:21 pm

Storm is down while I fix an issue with login code.
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Live) Patch #305

Postby Tolakram » Mon Feb 01, 2010 1:51 pm

Ok, all fixed and running. Sorry for the delay.
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Live) Patch #305

Postby Phen » Tue Feb 02, 2010 5:54 am

- Bugfix: Envenom DOTs now correctly use the Envenom spell line when calculating variance. This significantly increases damage done with weapon based poisons.


Is the same done for Archery as well ?
User avatar
Phen
Server Team
 
Posts: 471
Joined: Thu Jun 12, 2008 1:55 am

Re: (Live) Patch #305

Postby Tolakram » Tue Feb 02, 2010 12:57 pm

Archery uses it's own DOT with variance calculated based on the archery skill.
- Mark
User avatar
Tolakram
Developer
 
Posts: 4867
Joined: Tue Jun 13, 2006 2:49 am
Location: Kentucky, USA

Re: (Pending) Patch #305

Postby Sand » Tue Feb 02, 2010 5:48 pm

Phen wrote:It was brought to my attention today that lifebane was ticking at 3.9 secs for only 10 a second duration, I looked up on allahkazam and logged on to Pendragon ( http://camelot.allakhazam.com/item.html?citem=7012 ) one another was also ticking for 1.8 seconds for a 10 second duration.


See the ss on that page shows duration of 10, 3.9 frequency (which would be why we had it at that) and though I figured it was old and they might of changed it, wasn't sure what to trust and at the time couldn't test on live.
Sand
Server Team
 
Posts: 1114
Joined: Sat May 17, 2008 3:05 am

Re: (Live) Patch #305

Postby Phen » Tue Feb 02, 2010 11:32 pm

um that SS shows 20 secs :) hehe
User avatar
Phen
Server Team
 
Posts: 471
Joined: Thu Jun 12, 2008 1:55 am

Next

Return to Storm

Who is online

Users browsing this forum: No registered users and 1 guest